in-memory tooling for FiveM

the edge, drawn from memory.

A precision toolkit that reads process state, drives natives and renders an overlay — controlled from a single command-and-control backend.

Built close to the metal

Every layer exists for a reason. Reads stay reads, natives stay natives, and the overlay renders without fighting the game.

In-memory reads

Direct process reads and writes with pointer-chain resolution and signature scanning.

Native call layer

A script-thread bridge that drives game natives directly, without touching protected code.

Overlay UI

A hardware-accelerated in-game overlay rendered through the swap chain, toggled at a keypress.

C2 control

A websocket backend with command dispatch, heartbeat telemetry and per-client targeting.

Backend — Connecting

Live connection to the command-and-control server at wss://cheat-api.adriantnd.ro/ws

Protocol
Latency
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