in-memory tooling for FiveM
the edge, drawn from memory.
A precision toolkit that reads process state, drives natives and renders an overlay — controlled from a single command-and-control backend.
Built close to the metal
Every layer exists for a reason. Reads stay reads, natives stay natives, and the overlay renders without fighting the game.
In-memory reads
Direct process reads and writes with pointer-chain resolution and signature scanning.
Native call layer
A script-thread bridge that drives game natives directly, without touching protected code.
Overlay UI
A hardware-accelerated in-game overlay rendered through the swap chain, toggled at a keypress.
C2 control
A websocket backend with command dispatch, heartbeat telemetry and per-client targeting.
Backend — Connecting
Live connection to the command-and-control server at wss://cheat-api.adriantnd.ro/ws
- Protocol
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- Latency
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